In the world of gaming
consoles, once popular systems have taken a turn on the BCG scale (Boston
Consulting Group). For starters the Xbox while considered high on demand and Microsoft
trying to constantly refine and update new games, the Xbox has now found a plateau.
The growth rate for the Xbox has pretty much stopped with nowhere to go and the
market share while still making money is in the end going nowhere. At this point they have landed themselves in the "Cash Cow Market"
“Xbox 360…quickly capitalized
on a strong demand that translated into continued sales growth. Without looking
back, Microsoft has continually made refinements and improvements to the Xbox
360” The PS3 has also landed itself in the cash cow place. While the Play Station 3 has done much better than the Xbox, there is not much farther it can go. They did revolutionize game systems by putting in the Blu-ray format, and Sony has mentioned bringing streaming to the PS4 but for now the Play station word is stuck in the Growth rate.
“The PS3 has taken a
step beyond the typical range of video game consoles to offer full
compatibility with the popular Blu-ray format while also enhancing its online
capabilities. In other words, the PS3, with its online capabilities and
excellent gaming features, is capable of serving as the anchor for any
entertainment center.” http://video-game-consoles-review.toptenreviews.com/ps3-review.html
The one thing that seems to be holding up in the gaming industry are tablet and mobile games. This is because of the fact that they are mobile and instead of getting caught up on a long and tedious story line they can have a quick short spurt of fun.
The one thing that seems to be holding up in the gaming industry are tablet and mobile games. This is because of the fact that they are mobile and instead of getting caught up on a long and tedious story line they can have a quick short spurt of fun.
“The rapid spread of
smartphones and tablet computers over the past few years, coupled with faster
cellular-network speeds, is changing the business model for games played on
mobile devices. Instead of selling apps as a one-time purchase, a new global
audience has enabled the rise of "freemium" games—titles that are
free to download with options to make in-game purchases for new weapons or
other virtual goods.” http://online.wsj.com/article/SB10001424052702303410404577463990080511160.html
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